Wednesday, February 3, 2010

Viking Penguin in 3D

I wanted to turn my 2D Viking Penguin character into a 3D character. This is currently a work in progress.

Subdivision model


Poly model



Model turnaround


I rigged him with IK/FK, elbow twist attributes for the arm controls using pole vector, spine controls and a variety of attributes for the foot controls. He has a set of facial expressions using blendshapes.
I started experimenting with applying fur to my model but it obviously needs some tweaking.




No comments:

Post a Comment