Subdivision model
Poly model
Model turnaroundI rigged him with IK/FK, elbow twist attributes for the arm controls using pole vector, spine controls and a variety of attributes for the foot controls. He has a set of facial expressions using blendshapes.
I started experimenting with applying fur to my model but it obviously needs some tweaking.

I started experimenting with applying fur to my model but it obviously needs some tweaking.


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