This is a project for an illustration class where we have to create a series of pieces involving two objects in different mediums using various illustration techniques. My objects were a grasshopper and koi fish.
Pen
Pencil
Colored Pencil Watercolor and Ink Gouache Silhouette
My first project in Sculpting Lifeforms class is sculpting Popeye based off turnaround and character model sheets. We used a translucent, black and white polymer clay and mixed them all together to get a gray color. The process is pretty interesting.
First, I constructed an armature using 1/8" aluminum wire, 24 gauge steel wire, foil and epoxy putty to reinforce the joints.
Clay is added after attaching the armature to a wooden base.
Details were sculpted using dental tools sold at the swap meet at $2 a piece. Sketchy. Details completed before raking, finishing and baking.
I wanted to turn my 2D Viking Penguin character into a 3D character. This is currently a work in progress.
Subdivision model
Poly model
Model turnaround
I rigged him with IK/FK, elbow twist attributes for the arm controls using pole vector, spine controls and a variety of attributes for the foot controls. He has a set of facial expressions using blendshapes. I started experimenting with applying fur to my model but it obviously needs some tweaking.
This is my student film for my BFA with a concentration in Animation and Entertainment Art.Synopsis: A young dragon is frustrated at his inability to breathe fire rendering him unprepared for tomorrows fire-breathing exam. Unfortunately his much needed sleep is disrupted by an unwelcome visitor.
I modeled, rigged, textured and animated the characters in Maya. The simple environment was built using NURBS. Spark and the cricket are fully rigged with IK/FK, spine controls, arm and finger controls in Sparks' case and 6 fully rigged legs with controls including knee twist attributes for the cricket. I gave both characters a variety of facial expressions using blendshapes. Only the introductory pan and the fire breathing sequence are rendered out using mental ray. Someday when I have 10+ hrs to waste staring at the script editor and Fcheck I'll render out the whole thing.